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Commented Unassigned: Deadlock in Callback with WaveOut.GetPosition [16398]

I call WaveOut.GetPosition up to 60 times per second to sync an animation, and when using the Callback strategy, I get deadlocks very quickly (within 20-30 seconds) and consistently (all the time)....

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Commented Unassigned: Deadlock in Callback with WaveOut.GetPosition [16398]

I call WaveOut.GetPosition up to 60 times per second to sync an animation, and when using the Callback strategy, I get deadlocks very quickly (within 20-30 seconds) and consistently (all the time)....

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Commented Unassigned: Occasional AccessViolation in WDMAUD.DRV [16396]

Under load, I am getting an occasional AccessViolation in WDMAUD.DRV, and my application is crashing.Comments: No - it doesn't fail in the same way.... We modified the WaveInBuffer so that the header...

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Commented Unassigned: Occasional AccessViolation in WDMAUD.DRV [16396]

Under load, I am getting an occasional AccessViolation in WDMAUD.DRV, and my application is crashing.Comments: Well glad you have found a solution. I'll put this on the list of things to investigate....

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Commented Unassigned: 32bit PCM into 16bit PCM [16397]

How can i convert 32 bit PCM wave into 16 bit PCM??I was making software to record system volume using LoopBackCapture. Its capturing data of 32 bit PCM ( 32 bit PCM: 48kHz 2 channels wBitsPerSample:32...

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Commented Unassigned: 32bit PCM into 16bit PCM [16397]

How can i convert 32 bit PCM wave into 16 bit PCM??I was making software to record system volume using LoopBackCapture. Its capturing data of 32 bit PCM ( 32 bit PCM: 48kHz 2 channels wBitsPerSample:32...

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Commented Unassigned: 32bit PCM into 16bit PCM [16397]

How can i convert 32 bit PCM wave into 16 bit PCM??I was making software to record system volume using LoopBackCapture. Its capturing data of 32 bit PCM ( 32 bit PCM: 48kHz 2 channels wBitsPerSample:32...

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Commented Unassigned: 32bit PCM into 16bit PCM [16397]

How can i convert 32 bit PCM wave into 16 bit PCM??I was making software to record system volume using LoopBackCapture. Its capturing data of 32 bit PCM ( 32 bit PCM: 48kHz 2 channels wBitsPerSample:32...

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Commented Issue: ComException when unplugged playback device [16329]

When playbackdevice disapears from windows playback devices (when user unplugs device from usb or audio jack port or disable it) while playling file, an COMException occrus in...

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Commented Issue: WaveFileChunkReader.ReadWaveHeader assumes that the stream...

I am using this class to read a wave stream but the derived stream class that I am using that contains the wave does not support setting the Postion (CanSeek == false). public void...

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Commented Issue: WaveFileChunkReader.ReadWaveHeader assumes that the stream...

I am using this class to read a wave stream but the derived stream class that I am using that contains the wave does not support setting the Postion (CanSeek == false). public void...

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Created Unassigned: Low FFT Precision [16399]

I think the FFT precision is low, because float variables are used. When compared with Matlab, you will often get different results.. For my own solution I changed all float variables to double and got...

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Created Unassigned: Memory leak in MixerControl.GetMixerControls [16400]

I use NAudio in my project, and i found maybe there is a memory leak in the following code.```public static IList<MixerControl> GetMixerControls(IntPtr mixerHandle, MixerLine mixerLine,...

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Edited Unassigned: Memory leak in MixerControl.GetMixerControls [16400]

I use NAudio in my application, it almost allways runs good, but sometimes it crashes.I read the code of NAudio, and i found maybe the crash is caused by the memory leak in the following code.```public...

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Edited Issue: Memory leak in MixerControl.GetMixerControls [16400]

I use NAudio in my application, it almost allways runs good, but sometimes it crashes.I read the code of NAudio, and i found maybe the crash is caused by the memory leak in the following code.```public...

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Commented Issue: Memory leak in MixerControl.GetMixerControls [16400]

I use NAudio in my application, it almost allways runs good, but sometimes it crashes.I read the code of NAudio, and i found maybe the crash is caused by the memory leak in the following code.```public...

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Commented Issue: WasapiCapture class - deadlock in StopRecording() [16128]

Deadlock has place in StopRecording() in WasapiCapture class in the implementation presented in WavRecording demo code.When Stop button is pressed then StopRecording() is launched. Flag stop is set to...

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Commented Issue: WasapiCapture class - deadlock in StopRecording() [16128]

Deadlock has place in StopRecording() in WasapiCapture class in the implementation presented in WavRecording demo code.When Stop button is pressed then StopRecording() is launched. Flag stop is set to...

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Commented Issue: WasapiCapture class - deadlock in StopRecording() [16128]

Deadlock has place in StopRecording() in WasapiCapture class in the implementation presented in WavRecording demo code.When Stop button is pressed then StopRecording() is launched. Flag stop is set to...

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Edited Issue: WasapiCapture class - deadlock in StopRecording() [16128]

Deadlock has place in StopRecording() in WasapiCapture class in the implementation presented in WavRecording demo code.When Stop button is pressed then StopRecording() is launched. Flag stop is set to...

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