Quantcast
Channel: naudio Work Item Rss Feed
Browsing all 738 articles
Browse latest View live
↧

Closed Issue: BlockAlignReductionStream.Read cannot read large chunks. [16378]

The BlockAlignReductionStream uses a circular buffer to allow unaligned reading from an otherwise block aligned source stream. If the user tries to read more bytes than would fit in the circular...

View Article


Closed Issue: (bug changeset 28539) Blockalign in WaveFormatConversionStream...

Great code base - thanks alot for the good work!!Found a small bug in WaveFormatConversionStream:<code>// we have been returned something that cannot be converted - a partial// buffer. We will...

View Article


Edited Issue: Position set .. lock (this) { } [8072]

Just google lock this and there's plenty of explanation to go around. Short of it is that user of the class (eg. CLR) may lock the class too and cause a deadlock. The recommended approach are is...

View Article

Commented Issue: Position set .. lock (this) { } [8072]

Just google lock this and there's plenty of explanation to go around. Short of it is that user of the class (eg. CLR) may lock the class too and cause a deadlock. The recommended approach are is...

View Article

Commented Unassigned: Occasional AccessViolation in WDMAUD.DRV [16396]

Under load, I am getting an occasional AccessViolation in WDMAUD.DRV, and my application is crashing.Comments: thanks. I've code reviewed WaveInBuffer again, and I can't see any issues (the Header and...

View Article


Commented Unassigned: Occasional AccessViolation in WDMAUD.DRV [16396]

Under load, I am getting an occasional AccessViolation in WDMAUD.DRV, and my application is crashing.Comments: This could be related... We appear to sometimes get a WaveStillPlaying result when calling...

View Article

Commented Unassigned: Occasional AccessViolation in WDMAUD.DRV [16396]

Under load, I am getting an occasional AccessViolation in WDMAUD.DRV, and my application is crashing.Comments: might be a good idea to try, although you should still call Dispose on the WaveIn which...

View Article

Commented Unassigned: Occasional AccessViolation in WDMAUD.DRV [16396]

Under load, I am getting an occasional AccessViolation in WDMAUD.DRV, and my application is crashing.Comments: I had a look at WaveInBuffer - and noticed that the header is not pinned - should it be?

View Article


Commented Unassigned: Occasional AccessViolation in WDMAUD.DRV [16396]

Under load, I am getting an occasional AccessViolation in WDMAUD.DRV, and my application is crashing.Comments: Note: calling waveInStop when the callback is triggered with a Done=false buffer made no...

View Article


Commented Unassigned: Occasional AccessViolation in WDMAUD.DRV [16396]

Under load, I am getting an occasional AccessViolation in WDMAUD.DRV, and my application is crashing.Comments: the header is pinned in the constructor. See the following code: ``` hHeader =...

View Article

Commented Unassigned: Occasional AccessViolation in WDMAUD.DRV [16396]

Under load, I am getting an occasional AccessViolation in WDMAUD.DRV, and my application is crashing.Comments: Not in the version I have (1.6) hHeader = GCHandle.Alloc(header); Constructor is public...

View Article

Commented Unassigned: Occasional AccessViolation in WDMAUD.DRV [16396]

Under load, I am getting an occasional AccessViolation in WDMAUD.DRV, and my application is crashing.Comments: OK, thought that had been in there for ages. Get the latest version then. It is very...

View Article

Commented Unassigned: Occasional AccessViolation in WDMAUD.DRV [16396]

Under load, I am getting an occasional AccessViolation in WDMAUD.DRV, and my application is crashing.Comments: Still fails but I feel like we are getting closer!

View Article


Commented Unassigned: Occasional AccessViolation in WDMAUD.DRV [16396]

Under load, I am getting an occasional AccessViolation in WDMAUD.DRV, and my application is crashing.Comments: fails in the same way?

View Article

Created Unassigned: 32bit PCM into 16bit PCM [16397]

How can i convert 32 bit PCM wave into 16 bit PCM??I was making software to record system volume using LoopBackCapture. Its capturing data of 32 bit PCM ( 32 bit PCM: 48kHz 2 channels wBitsPerSample:32...

View Article


Created Unassigned: Deadlock in Callback with WaveOut.GetPosition [16398]

I call WaveOut.GetPosition up to 60 times per second to sync an animation, and when using the Callback strategy, I get deadlocks very quickly (within 20-30 seconds) and consistently (all the time)....

View Article

Commented Unassigned: Deadlock in Callback with WaveOut.GetPosition [16398]

I call WaveOut.GetPosition up to 60 times per second to sync an animation, and when using the Callback strategy, I get deadlocks very quickly (within 20-30 seconds) and consistently (all the time)....

View Article


Commented Unassigned: Deadlock in Callback with WaveOut.GetPosition [16398]

I call WaveOut.GetPosition up to 60 times per second to sync an animation, and when using the Callback strategy, I get deadlocks very quickly (within 20-30 seconds) and consistently (all the time)....

View Article

Commented Unassigned: 32bit PCM into 16bit PCM [16397]

How can i convert 32 bit PCM wave into 16 bit PCM??I was making software to record system volume using LoopBackCapture. Its capturing data of 32 bit PCM ( 32 bit PCM: 48kHz 2 channels wBitsPerSample:32...

View Article

Commented Unassigned: Deadlock in Callback with WaveOut.GetPosition [16398]

I call WaveOut.GetPosition up to 60 times per second to sync an animation, and when using the Callback strategy, I get deadlocks very quickly (within 20-30 seconds) and consistently (all the time)....

View Article
Browsing all 738 articles
Browse latest View live


<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>