Created Unassigned: MemoryAllocationError calling waveInOpen [16472]
Hello,I use NAudio for professional project to communicate with radios. Randomly, the DLL crashes at start of the Micro capture.Someone would have an idea?Thank you in advance.Here is my code:Imports...
View ArticleCommented Unassigned: MemoryAllocationError calling waveInOpen [16472]
Hello,I use NAudio for professional project to communicate with radios. Randomly, the DLL crashes at start of the Micro capture.Someone would have an idea?Thank you in advance.Here is my code:Imports...
View ArticleCreated Unassigned: performance degradation at WaveFileWriter.Write () [16473]
naudio 1.7.3, WaveFileWriter class, method override void Write(byte[] data, int offset, int count) if (outStream.Length + count > UInt32.MaxValue) throw new ArgumentException("WAV file too large",...
View ArticleEdited Unassigned: performance degradation at WaveFileWriter.Write () [16473]
naudio 1.7.3, WaveFileWriter class, method override void Write(byte[] data, int offset, int count) if (outStream.Length + count > UInt32.MaxValue) throw new ArgumentException("WAV file too large",...
View ArticleCreated Unassigned: Midi In Octaves in NoteEvents [16474]
Any simple way to resolve the octave number returned by NoteName with what my Midi Controller says it's doing? My controller documentation says it's generating an E0 event, but NoteName returns an...
View ArticleCommented Unassigned: Midi In Octaves in NoteEvents [16474]
Any simple way to resolve the octave number returned by NoteName with what my Midi Controller says it's doing? My controller documentation says it's generating an E0 event, but NoteName returns an...
View ArticleCommented Unassigned: Midi In Octaves in NoteEvents [16474]
Any simple way to resolve the octave number returned by NoteName with what my Midi Controller says it's doing? My controller documentation says it's generating an E0 event, but NoteName returns an...
View ArticleCreated Unassigned: Unable to open m4a/aac/wma files in Unity [16475]
I'm currently making a music game in Unity which requires me to load arbitrary music files at runtime. I've used NAudio successfully to support mp3s; however, m4a files (and anything else that uses...
View ArticleCreated Unassigned: NAudio.SoundFont.InfoChunk exception [16476]
NAudio.SoundFont.InfoChunk throws an unnecesary exception if some of the information chunks are missing even though they're optional, makes it harder to load some of the SF2 files.
View ArticleCreated Unassigned: Audible Glitch when Clicking on Certain GUI Elements [16477]
There is an audible glitch when clicking on certain GUI elements such as the window title bar. The audio will momentarily pause. This issue can be easily reproduced with the Signal Generator demo....
View ArticleCreated Unassigned: StereoWaveformPainter winforms control [16478]
Hi,I made a new winform waveformpainter control, see file attached. Perhaps you want to include it Mark.Kind regardsFreefall
View ArticleCreated Unassigned: Unsupported Wave Format issues [16479]
I'm trying to mix IEEE signals with an app in exclusive mode, but on some devices it doesn't seem to play sound at all. Some details:Bitrates of 16 or 24 work equally well with any sample rate. The app...
View ArticleCommented Unassigned: Unsupported Wave Format issues [16479]
I'm trying to mix IEEE signals with an app in exclusive mode, but on some devices it doesn't seem to play sound at all. Some details:Bitrates of 16 or 24 work equally well with any sample rate. The app...
View ArticleCommented Unassigned: Unsupported Wave Format issues [16479]
I'm trying to mix IEEE signals with an app in exclusive mode, but on some devices it doesn't seem to play sound at all. Some details:Bitrates of 16 or 24 work equally well with any sample rate. The app...
View ArticleCommented Unassigned: StereoWaveformPainter winforms control [16478]
Hi,I made a new winform waveformpainter control, see file attached. Perhaps you want to include it Mark.Kind regardsFreefallComments: thanks, although am avoiding adding any new GUI components...
View ArticleCreated Unassigned: Stop monitoring? [16480]
Hi! I have a combobox with input devices, and i want to monitor the selected device. I do not understand is how I can stop "BeginMonitoring" to stop monitoring the current device, to monitor the newly...
View ArticleCreated Unassigned: Not getting running audio wave in gui. [16481]
hi i am new in naudio and don't know more about the code.I implement some functionality to my projectbut actual result i am not gettingI need running audio wave in gui.but unable to find and implement...
View ArticleCreated Unassigned: Mp3FileReader ReadNextFrame supposed to increment...
I believe in 1.7.3 on nuget, ReadNextFrame results in Position and CurrentTime increasing.After the below commit, this looks like it's no longer the case. Is that a...
View ArticleCreated Unassigned: pause before play [16483]
implement in pause method if not is playing when pause needed to call play method and sleep thread for some milliseconds before pause.
View ArticleEdited Unassigned: pause before play [16483]
implement in pause method if not is playing when pause needed to call play method and sleep thread for some milliseconds before pause in directsound
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