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Commented Issue: Playing Short Audio Files [16377]

I'm writing a game and I'd like to use NAudio to add sound to it. I followed a few examples and was rather pleased with NAudio's API and performance.I ran into the following issue: NAudio will not play...

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Commented Issue: Playing Short Audio Files [16377]

I'm writing a game and I'd like to use NAudio to add sound to it. I followed a few examples and was rather pleased with NAudio's API and performance.I ran into the following issue: NAudio will not play...

View Article


Commented Issue: Playing Short Audio Files [16377]

I'm writing a game and I'd like to use NAudio to add sound to it. I followed a few examples and was rather pleased with NAudio's API and performance.I ran into the following issue: NAudio will not play...

View Article

Created Issue: Whole MF Encoder does not work [16382]

If I encode any file to any format using your encoder in the wpf sample on win8x64 prof. it fails. If I play the file there is just a strange noise. And on some targetformats there is an Exceptoin in...

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Commented Issue: Playing Short Audio Files [16377]

I'm writing a game and I'd like to use NAudio to add sound to it. I followed a few examples and was rather pleased with NAudio's API and performance.I ran into the following issue: NAudio will not play...

View Article


Commented Issue: Playing Short Audio Files [16377]

I'm writing a game and I'd like to use NAudio to add sound to it. I followed a few examples and was rather pleased with NAudio's API and performance.I ran into the following issue: NAudio will not play...

View Article

Commented Issue: Whole MF Encoder does not work [16382]

If I encode any file to any format using your encoder in the wpf sample on win8x64 prof. it fails. If I play the file there is just a strange noise. And on some targetformats there is an Exceptoin in...

View Article

Commented Issue: Whole MF Encoder does not work [16382]

If I encode any file to any format using your encoder in the wpf sample on win8x64 prof. it fails. If I play the file there is just a strange noise. And on some targetformats there is an Exceptoin in...

View Article


Created Issue: WasapiLoopbackCapture doesn't capture silence [16383]

Description:When recording using WasapiLoopbackCapture, if all audio inputs go silent then the data available callback always returns 0 bytes recorded. This means that if you are recording to a file...

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Commented Issue: WasapiLoopbackCapture doesn't capture silence [16383]

Description:When recording using WasapiLoopbackCapture, if all audio inputs go silent then the data available callback always returns 0 bytes recorded. This means that if you are recording to a file...

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Commented Issue: Conversion to Float is wrong [16380]

This code is from SimpleCompressorStream there is the followig codeleft = BitConverter.ToInt16(buffer, start) / 32768.0;that is wrong because max short is 32767 while min short is -32768the resulting...

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Closed Issue: Conversion to Float is wrong [16380]

This code is from SimpleCompressorStream there is the followig codeleft = BitConverter.ToInt16(buffer, start) / 32768.0;that is wrong because max short is 32767 while min short is -32768the resulting...

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Commented Issue: WasapiLoopbackCapture doesn't capture silence [16383]

Description:When recording using WasapiLoopbackCapture, if all audio inputs go silent then the data available callback always returns 0 bytes recorded. This means that if you are recording to a file...

View Article


Commented Issue: WasapiLoopbackCapture doesn't capture silence [16383]

Description:When recording using WasapiLoopbackCapture, if all audio inputs go silent then the data available callback always returns 0 bytes recorded. This means that if you are recording to a file...

View Article

Commented Issue: BlockAlignReductionStream.Read cannot read large chunks....

The BlockAlignReductionStream uses a circular buffer to allow unaligned reading from an otherwise block aligned source stream. If the user tries to read more bytes than would fit in the circular...

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Commented Issue: WaveFileReader.TryReadFloat does not consider channel count...

Hi,in WaveFileReader.TryReadFloat data is read by Read(value, 0, x), with x, for example, =2 for 16 bits per sample.However, if the wav file is multichannel, say 6 channels, each sample has 12 bytes....

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Edited Issue: WaveFileReader.TryReadFloat does not consider channel count...

Hi,<br />in WaveFileReader.TryReadFloat data is read by Read(value, 0, x), with x, for example, =2 for 16 bits per sample.<br />However, if the wav file is multichannel, say 6 channels,...

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Edited Issue: Playing Short Audio Files [16377]

I'm writing a game and I'd like to use NAudio to add sound to it. I followed a few examples and was rather pleased with NAudio's API and performance.<br /><br />I ran into the following...

View Article

Commented Issue: Playing Short Audio Files [16377]

I'm writing a game and I'd like to use NAudio to add sound to it. I followed a few examples and was rather pleased with NAudio's API and performance.<br /><br />I ran into the following...

View Article

Created Issue: What could cause a "InvalidParameter calling acmStreamClose"...

Some of my users are randomly getting a "InvalidParameter calling acmStreamClose"Sad thing, I can't reproduce this on my machine and I have no hardware information about the users machine.Here is the...

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