Commented Issue: Playing Short Audio Files [16377]
I'm writing a game and I'd like to use NAudio to add sound to it. I followed a few examples and was rather pleased with NAudio's API and performance.I ran into the following issue: NAudio will not play...
View ArticleCommented Issue: Playing Short Audio Files [16377]
I'm writing a game and I'd like to use NAudio to add sound to it. I followed a few examples and was rather pleased with NAudio's API and performance.I ran into the following issue: NAudio will not play...
View ArticleCommented Issue: Playing Short Audio Files [16377]
I'm writing a game and I'd like to use NAudio to add sound to it. I followed a few examples and was rather pleased with NAudio's API and performance.I ran into the following issue: NAudio will not play...
View ArticleCreated Issue: Whole MF Encoder does not work [16382]
If I encode any file to any format using your encoder in the wpf sample on win8x64 prof. it fails. If I play the file there is just a strange noise. And on some targetformats there is an Exceptoin in...
View ArticleCommented Issue: Playing Short Audio Files [16377]
I'm writing a game and I'd like to use NAudio to add sound to it. I followed a few examples and was rather pleased with NAudio's API and performance.I ran into the following issue: NAudio will not play...
View ArticleCommented Issue: Playing Short Audio Files [16377]
I'm writing a game and I'd like to use NAudio to add sound to it. I followed a few examples and was rather pleased with NAudio's API and performance.I ran into the following issue: NAudio will not play...
View ArticleCommented Issue: Whole MF Encoder does not work [16382]
If I encode any file to any format using your encoder in the wpf sample on win8x64 prof. it fails. If I play the file there is just a strange noise. And on some targetformats there is an Exceptoin in...
View ArticleCommented Issue: Whole MF Encoder does not work [16382]
If I encode any file to any format using your encoder in the wpf sample on win8x64 prof. it fails. If I play the file there is just a strange noise. And on some targetformats there is an Exceptoin in...
View ArticleCreated Issue: WasapiLoopbackCapture doesn't capture silence [16383]
Description:When recording using WasapiLoopbackCapture, if all audio inputs go silent then the data available callback always returns 0 bytes recorded. This means that if you are recording to a file...
View ArticleCommented Issue: WasapiLoopbackCapture doesn't capture silence [16383]
Description:When recording using WasapiLoopbackCapture, if all audio inputs go silent then the data available callback always returns 0 bytes recorded. This means that if you are recording to a file...
View ArticleCommented Issue: Conversion to Float is wrong [16380]
This code is from SimpleCompressorStream there is the followig codeleft = BitConverter.ToInt16(buffer, start) / 32768.0;that is wrong because max short is 32767 while min short is -32768the resulting...
View ArticleClosed Issue: Conversion to Float is wrong [16380]
This code is from SimpleCompressorStream there is the followig codeleft = BitConverter.ToInt16(buffer, start) / 32768.0;that is wrong because max short is 32767 while min short is -32768the resulting...
View ArticleCommented Issue: WasapiLoopbackCapture doesn't capture silence [16383]
Description:When recording using WasapiLoopbackCapture, if all audio inputs go silent then the data available callback always returns 0 bytes recorded. This means that if you are recording to a file...
View ArticleCommented Issue: WasapiLoopbackCapture doesn't capture silence [16383]
Description:When recording using WasapiLoopbackCapture, if all audio inputs go silent then the data available callback always returns 0 bytes recorded. This means that if you are recording to a file...
View ArticleCommented Issue: BlockAlignReductionStream.Read cannot read large chunks....
The BlockAlignReductionStream uses a circular buffer to allow unaligned reading from an otherwise block aligned source stream. If the user tries to read more bytes than would fit in the circular...
View ArticleCommented Issue: WaveFileReader.TryReadFloat does not consider channel count...
Hi,in WaveFileReader.TryReadFloat data is read by Read(value, 0, x), with x, for example, =2 for 16 bits per sample.However, if the wav file is multichannel, say 6 channels, each sample has 12 bytes....
View ArticleEdited Issue: WaveFileReader.TryReadFloat does not consider channel count...
Hi,<br />in WaveFileReader.TryReadFloat data is read by Read(value, 0, x), with x, for example, =2 for 16 bits per sample.<br />However, if the wav file is multichannel, say 6 channels,...
View ArticleEdited Issue: Playing Short Audio Files [16377]
I'm writing a game and I'd like to use NAudio to add sound to it. I followed a few examples and was rather pleased with NAudio's API and performance.<br /><br />I ran into the following...
View ArticleCommented Issue: Playing Short Audio Files [16377]
I'm writing a game and I'd like to use NAudio to add sound to it. I followed a few examples and was rather pleased with NAudio's API and performance.<br /><br />I ran into the following...
View ArticleCreated Issue: What could cause a "InvalidParameter calling acmStreamClose"...
Some of my users are randomly getting a "InvalidParameter calling acmStreamClose"Sad thing, I can't reproduce this on my machine and I have no hardware information about the users machine.Here is the...
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