I want to use the StreamMediaFoundationReader class in my application, to process the signal form the microphone in real time (i.e. without using disk I/O). I tried adding StreamMediaFoundationReader.cs to the project, but it threw a bunch of reference errors when I tried to compile. So, I looked up the required source code, added those files and tried again, and again...
So far, I have added these files to the project, with no end in sight:
AcmInterop.cs
AcmStream.cs
AcmStreamHeaderStatusFlags.cs
AudioCapture.cs
Mp3FrameDecompressor.cs
NAudio.Wave.cs
StreamMediaFoundationReader.cs
Am I doing this the hard way? Can I install a library or do I just have to keep iterating as I've been doing, until there are no more reference issues?
Thanks!
- Al
Comments: Yes, the normal way to use NAudio is to reference the DLL - easiest to just use NuGet, or get the source and build yourself. The StreamMediaFoundationReader class is relatively new and is not supported on all operating systems.
So far, I have added these files to the project, with no end in sight:
AcmInterop.cs
AcmStream.cs
AcmStreamHeaderStatusFlags.cs
AudioCapture.cs
Mp3FrameDecompressor.cs
NAudio.Wave.cs
StreamMediaFoundationReader.cs
Am I doing this the hard way? Can I install a library or do I just have to keep iterating as I've been doing, until there are no more reference issues?
Thanks!
- Al
Comments: Yes, the normal way to use NAudio is to reference the DLL - easiest to just use NuGet, or get the source and build yourself. The StreamMediaFoundationReader class is relatively new and is not supported on all operating systems.