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Edited Unassigned: WaveOut.PlaybackStopped is raised when calling WaveOut.Stop() [16456]

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The description of WaveOut.PlaybackStopped:
> Indicates that playback has gone into a stopped state due to __reaching the end of the input stream__ or an error has been encountered during playback

However if I call WaveOut.Stop() the event will still be fired, even though there is no error and playback hasn't finished yet. (I'm using DirectSoundOut)

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